DeltaRune is one of those games that I would recommend even if you aren’t a gamer in any sense of the word. As someone who finds video games to be often more expensive than they are worth and would rather just vicariously live through “Let’s Play” videos on YouTube, I can’t say I would define myself as someone who plays video games. However, Deltarune is different. I will admit I am a bit biased, but first a bit of context is needed.
Deltarune is the spiritual successor to the critically acclaimed indie game Undertale. Undertale is without a doubt my favorite video game, and its “sequel” really is no different. Although technically unfinished, Deltarune is a fantastic play, not just as a game but as an experience. Unfortunately, due to the nature of the game itself and at the request of the developer and creator of the two games, Toby Fox (Aka the Annoying Dog), I don’t want to disclose too many details (spoilers and all that). What I can do, however, is list the reasons why I find this game series so inspiring and captivating to the point that I will probably be annoying my friends about playing it for at least another two months (sorry not sorry guys).
From the very moment you start it’s clear that the graphics compared to the last game have drastically improved. The visual style in the first game, while certainly reminiscent of old-school 70’s and 80’s video games, still felt a bit lack luster at various points due to its very minimalistic nature. In the sequel, everything seems so enhanced. It’s bright and colorful yet still keeping its old-school pixelated style, which I just adore. It’s obvious that Toby Fox really pushed the pixelated visual style of his sprites and characters, this time drawing on what he learned in making his previous game. Another thing that I can’t stress enough about is how amazing both games are at overall story-telling. Toby Fox does a fantastic job of creating loveable characters that you can look back fondly on, almost like old friends. Not to mention fantastic worlds in which you will want to live in forever.
Another important aspect to the game is the play style. I highlight this aspect because unlike most video games the very playstyle itself helps tell the story of the game. Toby Fox has done a fantastic job of intertwining the game into the story and the story into the game. It’s one of the few games I can say I’ve seen a creator use the video game medium as an advantage rather as something to work around when creating it, and even more far and few between have I seen it be so intentionally and effortlessly done as Toby does with his works.
Another thing that I love about the sequel is that it is not a repeat of the same plot by any means. In fact, I would say that if you had no idea it was a sequel to anything, you wouldn’t really know other than a few character interactions later on in the game, which are winks and nods to the first game. Though, it really is worth it to check out the first game, Undertale, before playing the sequel as it will lend you to a lot more context within the universe Toby Fox has created as well as create further depth of characters. Of course, there are multiple endings to the first game which I would recommend looking at just to understand the full context of everything before going into the sequel, but as far as giving anything else away, I don’t think it would be right of me to spoil any more than that. All in all, please check out Undertale and its spiritual successor chapter 1 of DeltaRune if you have time over Thanksgiving break. I don’t think you’ll regret it!